3.6 — “Spectre of the Gun”

3.6 — “Spectre of the Gun”

Plot:  Having angered the Melkotians by beaming down to their homeworld after disregarding a warning buoy asking for the Enterprise leave their space, Kirk, Spock, McCoy, Scotty, and Chekov are transported into a surreal version of Tombstone, Arizona, in 1881. The town has been incompletely assembled by the Melkotians out of Kirk’s history-book memory. Despite their Federation uniforms, our heroes are mistaken by the locals for the members of the Clanton gang. The U.S. Marshall, Wyatt Earp, tells them that if they don’t leave town, they have a date at the O.K. Corral at 5 o’clock–for a shootout.

Thoughts: This was the first produced episode for third season, written by former producer Gene Coon under his pseudonym, Lee Cronin. It’s kind of a mashup of “Arena” (also written by Coon), “The Corbomite Maneuver,” and Gunfight at the O.K. Corral (coincidentally, DeForest Kelley played Morgan Earp in the 1957 film version starring Burt Lancaster and Kirk Douglas).

This is basically an enjoyable episode. I think you go along with it more because of the conventions of old television (“Oh, now they’re in an old Western”), rather than the logic of the situation. Spock’s argument as to why the crew should not believe in the reality of their situation is quite cogent. The finale in which they emerge from the gunfire unscathed is exciting. The idea that reality will stop existing if you stop believing in it may not have a solid scientific basis, but it sure does crop up a lot in fantasy/science fiction–see, e.g., Douglas Adams (“the secret to flying is to throw yourself at the ground, and miss”) and The Matrix (1999).

The surreal, incomplete Western facades may have come into being because the show couldn’t afford proper location shooting with its slashed budgets in the third season (Wikipedia says that the only location shooting in third season came in 3.3 — “The Paradise Syndrome”), but they are still well executed, fun and effective. Necessity can be the mother of invention.

The scene where the four senior officers discuss Chekov’s death is the high point. When Spock’s pride is pricked and he admits to having feelings of grief coming from his human half. I think that’s a first.

What I didn’t like was they way the script approached some of the crew as one-dimensional joke characters (Scotty likes to drink! Chekov is a horndog!). Also, the Earps were distinctly one dimensional, which I guess you can sort of justify if you think of them as being unreal mental projections as part of the Melkotian’s test. Also, imho, this episode borrows a little too heavily from “Arena” and “The Corbomite Maneuver.”

3 out of 5 nineteenth century dental offices.

http://en.wikipedia.org/wiki/Spectre_of_the_gun


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4 responses to “3.6 — “Spectre of the Gun””

  1. Randi Cohen Avatar

    I liked it.  Setting with all the crazy wind was very spooky and those actors even spookier!  Loved that Spock gives McCoy a direct compliment, a definite first.  

    And yes, it actually reminded me of Return of the Archons which had the “red hour” which was never fully explained.  But still, it was suspenseful and interesting despite the fact that Chekhov’s survival does not really make sense (or perhaps it doesn’t make sense that the crew would really die even if they thought they were going to).  My favorite scene was Kirk’s confrontation with the sheriff.  I found it hard to buy he would really want to kill the Earps when they were proven to be no actual threat to him, but being in agony over potentially being forced to kill them in self-defense felt like it was well-motivated and made sense.

    The girl seemed a bit too old for Chekhov and for the part but she was pretty so OK.

    I found myself wishing for a quantum-leap-like scene in which Kirk sees his reflection and he actually looks like Earp, but I guess you can’t have everything.

    I also wished for a bit more of a philosophical point beyond “humans have learned to control their aggression”, but still, it was entertaining.

    3.5 out of 5 group mind melds (are Vulcans more like the Borg than we ever suspected?  this is definitely a new application of mind melding and I wonder what else it can do…)

  2. R. Alex Reutter Avatar

    Why does it take so long for Kirk to even try to establish communications?  And why is Kirk, once again, insistent upon ignoring an alien race’s request to avoid all contact, in the name of “friendship”?

    I really like the minimalist sets, as if these are just props in the characters’ minds, and their  imagination is filling in the rest.  

    I like McCoy’s encounter with Doc Holliday, even if the actor they have is no Val Kilmer.

    Why is there a fistfight at the end?  If the bullets are unreal, the people are unreal.  

  3. Randi Cohen Avatar

    I’m your huckleberry.

  4. R. Alex Reutter Avatar

    I have two guns, one for each of you

    Now I need to rewatch Tombstone and imagine the Trek crew.  As part of my personal fantasy, though, I’m swapping Chekov out for Sulu, and then swapping the wild west roles of Sulu and Scotty — we’ve seen Scotty chasing skirts in multiple episodes; might as well have him go full-on carousing here.

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