2.13 — “Armageddon Game”

2.13 — “Armageddon Game”

Plot: Bashir and O’Brien are on assignment helping the T’Lani and the Kelleruns eliminate a stockpile of biological weapons left over from their centuries-long war. The success of their peace mission is interrupted by shocking violence.

Thoughts: This is a dark, wicked little episode! I started noticing and writing down clever lines. This must be because the story is written, and teleplay co-written, by the talented Morgan Gendel, who also co-wrote “The Inner Light” and two other Trek episodes. “They were good customers.” “It’s very important for a dancer to have good arches.” “I’m not giving up–I’m dying.”

No joke, I was affected by the execution scene, or should I call it the massacre. This level of violence is unusual in Trek. I work in a public government building, and it reminds me of the videos they show during “active shooter” training. This episode first aired in January 1994, more than five years before Columbine. That observation may be melodramatic, but it’s where my mind went.

When they are willing to depict a scene like that, it makes you worried about what else might happen in the story. I thought the biological weapon might escape and perpetrate genocide (and how will they resolve that in 45 minutes?). Surprise, that particular plot point turns out to be a MacGuffin.

In keeping with the theme of keeping it real, we have an unprecedented amount of real talk about the sacrifices inherent in becoming a Starfleet Officer, and the tradeoff of family for career. I guess all of life’s problems aren’t solved yet. O’Brien seems to be making good choices, but we are reminded that yes, this duty could make your wife into a widow. And that Starfleet is worth choosing over marriage and family. Great job Keiko in this episode. It’s nice to see DS9 has enough faith in its recurring guest stars to write scenes like these.

We never get a strong sense of what life is like in the future for citizens of the Federation who are not in Starfleet. I will be happy if we get more of this awareness of vocation and mission in this DS9 crew. The TNG cast seems to have been born on the Enterprise, and never thought of leaving.

Lurking behind O’Brien and Bashir’s dialogue is the sense that Starfleet admissions are intensely competitive, so every member of the crew must be extraordinary in some way. I remember when Wesley couldn’t get into the Academy, but that episode was so ridiculous it didn’t register then.

I feel like the premise of “Armageddon Game” could have supported a more epic story. As it stands, the episode comes strong out of the gate, but wimps out and becomes fairly conventional in its second half. Still, I continue to be impressed and pleased with DS9.

4 out of 5 fatally radioactive pulses.

http://memory-alpha.wikia.com/wiki/Armageddon_Game


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3 responses to “2.13 — “Armageddon Game””

  1. Randi Cohen Avatar

    I really enjoyed this one. Exploration of the O’Brien-Bashir relationship and life choices.

    The arches line annoyed me, because google “ballet dancer feet”… they are not pretty!

    I found it a bit too cutesy at the end that Keiko’s wrong about when Miles drinks his coffee… but loved the spooky conviction and readiness to lie in a “good cause” that the aliens have… sadly not far from reality at times.

    Yes, this episode is dark. But the next one is even darker. Stay tuned…

  2. Kevin Black Avatar

    Oh, I laughed at the coffee line. The whole business about “but he never drinks coffee in the afternoon” was so cliche. It was something that elevated the second half for me after they were done surprising us in the first half and had slipped back into formula.

  3. Randi Cohen Avatar

    OK, I can see that! 🙂

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