2.17 — “A Piece of the Action”

2.17 — “A Piece of the Action”

Plot: The Enterprise flooshes to Sigma Iotia II after receiving an old radio signal from the USS Horizon, which visited the planet just before being lost at space 100 years ago. This was before Starfleet had either instantaneous interstellar communication or a little something called the Non-Interference Directive, prohibiting contact that would interfere “with the normal evolution of the planet.” It seems a member of the Horizon left behind a copy of a tome called Chicago Mobs of the 1920s, and the Iotian culture is highly imitative. When Kirk, Spock, and McCoy beam down they are waylaid by snappy-dressed gangsters brandishing tommy guns. Soon they are caught between crime bosses in the chaos of an intercity gang war. It’s too late to not screw up the Iotians, but additional interference could do more harm than good. What will Kirk do to remedy the situation?

Thoughts: This is mostly a silly episode (Hollywood gangster patois! Fizzbin!) that hits a number of serious points. The episode also caused me to learn the meaning of the term Runyonesque.

“A Piece of the Action” gives us the most cogent, articulate statement of the yet-to-be-named prime directive we’ve seen so far, combined with a tongue-in-cheek but cogent illustration of why it is important, much better done than the garble-blather we got in “The Apple.” While the episode is played for laughs, McCoy asks a serious question: “So we’re going down to recontaminate them?” Kirk’s in a tough spot. The impulse to try to sort things out is natural, but may be futile. Meanwhile, it’s apparent that playing god with a comparatively primitive society is no joke, full of moral hazard. I found myself wondering how much danger the crew was really in, considering their technological advantage. Kirk is clearly having fun with the situation, not worrying overmuch about the ship.

In another important milestone, this is the first episode in which the ship’s transporter is used for site-to-site transport, without transporting the third party up to the Enterprise first. At this point, you might be thinking, holy $%&^ that thing is overpowered and dangerous! Plus, we have the second time, following “Tomorrow is Yesterday,” that a planetary native is beamed aboard the Enterprise without his or her consent.

For all that, “A Piece of the Action” is really fun, and a kick to watch. It’s the seriousness of the premise makes the humor possible. I do hope we can get back at some point to the serious side of Star Trek, but I have no problem with the tone of this episode. I could listen to Spock saying ‘Sir, you are employing a double negative” all day. Plus, they look great in those suits, don’t they?

Fizzbin is a gift to genre fiction. A version of it turns up in Robert Asprin’s Myth series under the name “Dragon Poker.” Great scene.

4 out of 5 fancy heaters.

http://en.wikipedia.org/wiki/A_Piece_of_the_Action_(Star_Trek:_The_Original_Series)


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3 responses to “2.17 — “A Piece of the Action””

  1. Randi Cohen Avatar

    Hahahahahaha… the actors are clearly enjoying this episode.  I love how Kirk just abandons all attempts at subtlety once the fizzbin scene starts and for the rest of the episode. I think my favorite thing is “Spocko” – that is freaking hilarious.  

    One slightly troubling point is that that kid never got his piece of the action, as far as I’m aware.  It would have been nice to tie up that plot point.  Also, yes, the 40% is pretty glibly and unconvincingly explained away.  

    One interesting point that the episode makes is that if you want to produce change (in a culture or a person) you need to figure out where they are and lead them one small step from there.  Which is a key principle of behaviorism.

    That said, I am actually not sure if it is better for the planet to  be united under one boss really – a Magna Carta equivalent would have been much more likely to lead to a truly representative style of government.  Oh well, the episode is still very entertaining.  And I do love a man in a fancy suit!

    4 out of 5 hesitant Vulcan feet on tables.

  2. R. Alex Reutter Avatar

    Oh, this is the gangster one.  Too soon after the Trouble with Tribbles.

    What the heck is the Boss doing at the pool table?  Oh… the idea is that he doesn’t really know how to play pool; he just saw pictures in the book.  This is a great little detail; too bad there weren’t more like this.

    I also like the shot of the Boss and his moll from above while they’re talking to Mr. Scott.  Check the language banks!  Nice touch.

    “Spock, what are the odds of a royal fizzbin?”  “I have never computed them, captain.”  Love Nimoy.

    In the end, the episode is almost redeemed by the final line: “In a few years, the Iotians may be demanding a piece of our action!”

    Hunh.  I thought that there was a game called Dragon Poker prior to Aspirin, but Wikipedia doesn’t know of it.  Are any of you familiar with Fluxx (http://www.looneylabs.com/games/fluxx)?   That’s a fun card game with changing rules.

    Agree with Randi that it’s sad the kid didn’t get a piece of the action.  In general, the plotting here is pretty sloppy with all the haphazard moving back and forth between the bosses.

  3. Kevin Black Avatar

    Is Fizzbin the progenitor of Fluxx? Maybe so! I hate that game, but it sure is successful.

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